..
QF
va.[ch]:
2002-06-13 16:39:33 +00:00
win32
blah
2002-06-07 14:46:37 +00:00
.gitignore
Clean up TODO a bit, make gitignore actually ignore all generated files...
2001-10-03 21:38:54 +00:00
adivtab.h
Merge adivtab.h while I'm at it.
2001-05-09 17:24:41 +00:00
alsa_funcs_list.h
the "two birds with one stone" commit
2002-04-19 20:08:54 +00:00
anorm_dots.h
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
anorms.h
Merge anorms.h and anorm_dots.h.
2001-05-09 17:22:27 +00:00
asm_draw.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
asm_i386.h
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00
block8.h
More header merging.
2001-05-09 17:29:07 +00:00
block16.h
More header merging.
2001-05-09 17:29:07 +00:00
buildnum.h
More merging. Become one with the shoggoth. Poor hungry shoggoth...
2001-05-10 02:29:38 +00:00
compat.h
the majority of raptor's sgi build patch. I'll look at the last two bits
2002-03-03 06:03:51 +00:00
context_x11.h
X11 gamma restoration now works properly for systems with a normal gamma that
2002-04-25 20:53:15 +00:00
d_iface.h
Minor bugfix.
2002-01-04 04:05:46 +00:00
d_ifacea.h
Minor bugfix.
2002-01-04 04:05:46 +00:00
d_local.h
we now compile and link with -fno-common. this cleans up the multiple,
2001-10-23 16:55:23 +00:00
dga_check.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
exp.h
rpm building fixes
2002-05-27 20:28:10 +00:00
fbset.h
fbdev stuff is now warnings clean, so all -Werror for it
2001-11-20 03:40:57 +00:00
getopt.h
mingw gcc 3.1 is freaking weird
2002-06-02 05:27:32 +00:00
gl_warp_sin.h
Ack, where did all the chairs go!
2001-05-09 18:45:38 +00:00
in_win.h
clear key states on game start
2002-01-17 22:04:58 +00:00
logos.h
*shuffle*
2001-05-10 04:16:39 +00:00
Makefile.am
rpm building fixes
2002-05-27 20:28:10 +00:00
menu.h
Let's get this into CVS, even if it's not used yet.
2001-04-17 23:04:54 +00:00
old_keys.h
ok, old configs /should/ work again, though I'm having problems with F10
2001-08-16 20:42:57 +00:00
ops.h
rpm building fixes
2002-05-27 20:28:10 +00:00
qstring.h
win32 compile fixes
2002-01-19 20:45:45 +00:00
quakeasm.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
r_cvar.h
Added r_farclip to control the far clipping plane.
2002-05-20 05:11:12 +00:00
r_dynamic.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
r_local.h
the fpu manipulation stuff seems to be better off in the one place that
2002-06-07 15:09:20 +00:00
r_shared.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
sbar.h
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
skin_stencil.h
don't install skin_stencil.h
2001-11-05 16:22:03 +00:00
varrays.h
Use vertex arrays for text. Another 1-3% speedup.
2002-06-13 05:24:52 +00:00
vgamodes.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
view.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
vregset.h
First stage of video and input system merge. The city has collapsed, wreckage sifting ensues...
2001-04-15 04:18:22 +00:00
winquake.h
and extern fixes for the windows side
2001-10-23 17:11:48 +00:00
world.h
bring sv_phys.c closer to being mergable. I've temporarily(?) disabled
2002-02-22 05:28:17 +00:00