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e69a583f1b
Since I'm not specifying the api when creating my context, mesa is giving me GL2. This is fair enough, but in GL2, vertex attribute 0 is the vertex position. This too, is fair enough. The problem is, mesa is assigning 0 to my vcolor attribute and thus I can't set it. The work around is simply to swap the declaration order of vcolor and vertex (this really shouldn't work eiter, I suspect). |
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.. | ||
glsl_draw.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_textures.c | ||
Makefile.am | ||
quake2d.frag | ||
quakeico.vert | ||
quaketxt.vert |