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https://git.code.sf.net/p/quake/quakeforge
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817aeb334e
Much of the nq/qw HUD system is quite broken, but the basic status bar seems to be working nicely. As is the console (both client and server). Possibly the biggest benefit is separating the rendering of HUD elements from the updating of them, and much less traversing of invisible views whose only purpose is to control the positioning of the visible views. The view flow tests are currently disabled until I adapt the flow code to ECS. There seems to be a problem with view resizing in that some gravities don't follow resizing correctly.
68 lines
1.6 KiB
C
68 lines
1.6 KiB
C
/*
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sbar.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// the status bar is redrawn only if something has changed, but if anything
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// does, the entire thing will be redrawn for the next vid.numpages frames.
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#ifndef _SBAR_H
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#define _SBAR_H
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#define SBAR_HEIGHT 24
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extern int sb_lines; // scan lines to draw
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void Sbar_Init (void);
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struct cvar_s;
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void Sbar_DMO_Init_f (void *data, const struct cvar_s *var);
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typedef enum {
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sbc_ammo,
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sbc_armor,
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sbc_frags,
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sbc_health,
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sbc_info,
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sbc_items,
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sbc_weapon,
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} sbar_changed;
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void Sbar_Changed (sbar_changed change);
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// call whenever any of the client stats represented on the sbar changes
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void Sbar_Draw (void);
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// called every frame by screen
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void Sbar_IntermissionOverlay (void);
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// called each frame after the level has been completed
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void Sbar_FinaleOverlay (void);
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void Sbar_DrawCenterPrint (void);
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void Sbar_CenterPrint (const char *str);
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void Sbar_LogFrags (void);
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#endif
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