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https://git.code.sf.net/p/quake/quakeforge
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817aeb334e
Much of the nq/qw HUD system is quite broken, but the basic status bar seems to be working nicely. As is the console (both client and server). Possibly the biggest benefit is separating the rendering of HUD elements from the updating of them, and much less traversing of invisible views whose only purpose is to control the positioning of the visible views. The view flow tests are currently disabled until I adapt the flow code to ECS. There seems to be a problem with view resizing in that some gravities don't follow resizing correctly.
60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
/*
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screen.h
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(description)
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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// screen.h
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#ifndef __QF_screen_h
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#define __QF_screen_h
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struct scene_s;
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struct transform_s;
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struct tex_s;
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void SCR_Init (void);
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typedef void (*SCR_Func)(void);
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// scr_funcs is a null terminated array
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void SCR_UpdateScreen (struct transform_s camera, double realtime,
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SCR_Func *scr_funcs);
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void SCR_SetFOV (float fov);
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// control whether the 3d viewport is user-controlled or always fullscreen
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void SCR_SetFullscreen (qboolean fullscreen);
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void SCR_SetBottomMargin (int lines);
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void SCR_NewScene (struct scene_s *scene);
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extern int hud_fps;
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extern int hud_time;
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extern int r_timegraph;
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extern int r_zgraph;
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extern int scr_copytop;
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extern qboolean scr_skipupdate;
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struct view_pos_s;
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void R_TimeGraph (struct view_pos_s abs);
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void R_ZGraph (struct view_pos_s abs);
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#endif//__QF_screen_h
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