quakeforge/include
2003-04-10 22:52:58 +00:00
..
QF make riff.c portable 2003-04-10 22:52:58 +00:00
win32
.gitignore
adivtab.h
alsa_funcs_list.h
anorm_dots.h
anorms.h
asm_draw.h
asm_i386.h
block8.h
block16.h
buildnum.h
compat.h
context_sdl.h
context_x11.h hopefully better input grabbing state tracking 2003-03-07 22:30:15 +00:00
d_iface.h
d_ifacea.h
d_local.h
dga_check.h
exp.h
fbset.h
getopt.h
gl_warp_sin.h
in_win.h
logos.h
Makefile.am
menu.h
net_dgrm.h link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
net_loop.h
net_udp.h
net_vcr.h
net_wins.h
netchan.h get packet logging working with mvds 2003-03-16 03:17:50 +00:00
netmain.h
old_keys.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
ops.h Removed the 'random' GIB builtin and replaced it with the rand() math 2003-02-23 22:14:07 +00:00
qstring.h
quakeasm.h
r_cvar.h
r_dynamic.h Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
r_local.h Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
r_screen.h
r_shared.h
regex.h
sbar.h
skin_stencil.h
snd_render.h start work on support for stereo samples 2003-04-08 22:23:16 +00:00
varrays.h Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
vgamodes.h
view.h
vregset.h
winquake.h give up on ancient mingw 2003-03-19 07:03:51 +00:00
world.h