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https://git.code.sf.net/p/quake/quakeforge
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e5932d1f92
The real reason for the delay in implementing support for pNext is I didn't know how to approach it at the time, but with the experience I've gained using and modifying vkparse, the solution turned out to be fairly simple. This allows for the use of various extensions (eg, multiview, which was used for testing, though none of the hookup is in this commit). No checking is done on the struct type being valid other than it must be of a chainable type (ie, have its own pNext). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |