mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-29 15:41:59 +00:00
a66fb80517
Making them give a vector was a mistake for Ruamoko. I've probably got a mess to clean up in game-source, but oh well.
32 lines
464 B
R
32 lines
464 B
R
void printf (string fmt, ...) = #0;
|
|
|
|
#if __RUAMOKO__ > 1
|
|
#define dot @dot
|
|
#else
|
|
#define dot *
|
|
#endif
|
|
|
|
void forcelive (float z)
|
|
{
|
|
}
|
|
|
|
float foo (vector _v, float _z)
|
|
{
|
|
vector v = _v;
|
|
float z = _z;
|
|
_v = nil;
|
|
_z = 0;
|
|
forcelive (_z);
|
|
forcelive (z);
|
|
return v dot *(vector*)(&v.y);
|
|
}
|
|
|
|
int
|
|
main (int argc, string *argv)
|
|
{
|
|
vector v = [1, 2, 3];
|
|
vector w = [2, 3, 4];
|
|
float f;
|
|
printf ("%v %g %g %g\n", v, v dot v, v dot w, f=foo (v, 4));
|
|
return f != v dot w;
|
|
}
|