quakeforge/include/QF/Vulkan
Bill Currie e4f75791ce [vulkan] Clean up some tangled dependencies
Dependencies on vkparse.hinc were spreading through the code which I
didn't want as that removes a lot of the automation from the automake
files. This keeps all parser code internal to vkparse.c's scope, and any
accesses required for enum and struct (not yet) definitions can be
fetched by name.
2021-01-04 17:26:39 +09:00
..
buffer.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
cvars.h Completely rework the vulkan related api 2019-07-12 13:34:31 +09:00
descriptor.h Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
funclist.h Output first pixels 2020-02-18 01:03:36 +09:00
image.h Create and destroy color/depth resources 2020-02-18 14:28:28 +09:00
instance.h Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h [vulkan] Add support for custom parsers 2020-12-24 01:36:17 +09:00
qf_draw.h Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
qf_vid.h [vulkan] Add support for custom parsers 2020-12-24 01:36:17 +09:00
renderpass.h [vulkan] Clean up QFV_CreateFramebuffer's prototype 2020-06-28 13:53:11 +09:00
shader.h [vulkan] Clean up some tangled dependencies 2021-01-04 17:26:39 +09:00
swapchain.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00