..
GL
Add multitexture support for Alias models, and disable the multitexture
2002-04-16 16:51:35 +00:00
plugin
the quit menu works now. however, quit from the console doesn't
2002-01-20 00:06:08 +00:00
.gitignore
first steps
2001-04-11 19:56:01 +00:00
bspfile.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
cdaudio.h
byte to int + xmms playlist support from _Muz_
2001-10-12 19:26:56 +00:00
checksum.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
clip_hull.h
start making the rotated bounding box (really dynamic clipping huls) more
2001-07-30 04:33:59 +00:00
cmd.h
Added the getserverinfo command to return the value of a server info key
2002-04-23 07:47:24 +00:00
console.h
rename the width parameter to lsize as it's the size of the input line, not
2002-01-30 21:23:46 +00:00
crc.h
break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be
2002-01-28 18:00:48 +00:00
csqc.h
and the command api to csqc and use it to bind menu_load and menu_save. F2
2002-04-12 17:19:49 +00:00
cvar.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
draw.h
added Draw_nString for displaying a non \0 terminated string
2002-01-09 21:20:22 +00:00
dstring.h
dstring.c dstring.h:
2002-04-19 22:54:27 +00:00
exp.h
Added math evaluation, the ability for commands to span multiple lines
2002-03-17 06:57:03 +00:00
gcc_attr.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
hash.h
this adds some stats to hash tables and a command to get at them for commands
2001-11-10 01:13:29 +00:00
hl.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
in_event.h
yet more IE stuff
2001-08-16 23:34:49 +00:00
info.h
rewrite the info strings to use hash tables instead of a static string.
2001-11-04 07:50:39 +00:00
input.h
clear key states on game start
2002-01-17 22:04:58 +00:00
joystick.h
Rest of previous commit.
2001-12-28 18:19:23 +00:00
keys.h
obsolete declaration cleanup and const correctness for Key_GetBinding
2002-01-25 00:01:05 +00:00
link.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
locs.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
Makefile.am
get back to work on creating a good command line pak file util. currently
2002-03-12 23:45:36 +00:00
mathlib.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
mdfour.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
model.h
external tga skin loading, doesn't work for players (teamcolor stuff)
2002-01-16 20:32:39 +00:00
modelgen.h
first step to using a saner internal represnetation for the high precietion
2002-01-07 06:32:46 +00:00
msg.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
ops.h
Changed how looping works, fixed echo to work with taniwha's Cmd_Args
2002-03-22 00:22:03 +00:00
pak.h
get back to work on creating a good command line pak file util. currently
2002-03-12 23:45:36 +00:00
pcx.h
total nukage of Con_*Printf calls from libs (except for video). Sys_*Printf
2001-09-21 04:22:46 +00:00
plugin.h
the "two birds with one stone" commit
2002-04-19 20:08:54 +00:00
pr_comp.h
implement comparisons and not for pointers
2002-01-30 21:20:12 +00:00
pr_debug.h
more alpha portability fixes
2001-11-29 19:35:25 +00:00
progs.h
fix an API snafu (oops:)
2002-01-30 08:09:53 +00:00
qargs.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
qdefs.h
nuke the max message lengths from qdefs.h
2001-11-03 00:27:01 +00:00
qendian.h
a slight oopsie on the location of WriteFloat and friends :P plus nq is now
2001-06-29 06:50:29 +00:00
qfplist.h
move the forward decl of hashtab_s out of the function prototype
2001-08-01 06:51:06 +00:00
qtypes.h
fix a missing ;
2002-01-22 03:05:48 +00:00
render.h
first tie-in for the renderer (Draw_Pic: the interface will likely change
2002-01-18 22:35:46 +00:00
screen.h
Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup.
2001-12-09 14:05:30 +00:00
sizebuf.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
skin.h
cleanup skin's namespace polution
2001-12-04 20:13:12 +00:00
sound.h
start getting const-correct on vec3_t params
2002-01-03 05:29:38 +00:00
spritegn.h
nuke commdef.h and clean up the results by putting its contents where they
2001-04-10 06:55:28 +00:00
sys.h
sys.h:
2002-03-21 19:47:31 +00:00
teamplay.h
The beginnings of an f_* reply system have been added. f_version works
2001-11-05 07:23:51 +00:00
texture.h
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
2001-12-21 01:41:19 +00:00
tga.h
Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas.
2001-12-21 01:41:19 +00:00
uint32.h
move the api headers into include/QF and clean up (most of) the resulting mess.
2001-03-27 20:33:07 +00:00
va.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
ver_check.h
include/QF header cleanup. including config.h (or any file from include) is
2001-05-31 05:33:13 +00:00
vfile.h
make Qwrite's buffer pointer const.
2001-07-22 18:38:59 +00:00
vfs.h
move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
2001-11-05 22:24:16 +00:00
vid.h
re-enable 8bit textures
2001-11-14 21:01:10 +00:00
wad.h
fear the mighty const correct patch
2001-07-15 07:04:17 +00:00
zone.h
prototype Z_ClearZone
2002-01-23 22:34:46 +00:00