quakeforge/nq/include
Bill Currie a4b97e9e2e Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.

Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
..
Makefile.am all that just to get rid of it. *shrug* 2003-04-21 18:00:10 +00:00
chase.h gcc 3.0 compile fixes 2001-06-19 22:05:13 +00:00
client.h Dynamic entity allocation. Unlimited static entities. 2010-12-03 21:01:52 +09:00
game.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
host.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
protocol.h FiztQuake's lerping system. 2010-11-26 16:20:05 +09:00
server.h Protocol 666/large map support from FitzQuake. 2010-11-26 16:20:05 +09:00
sv_pr_cmds.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
sv_progs.h make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00