quakeforge/libs/models/alias
Bill Currie e40f3f4f93 [model] Make alias skin loading a batch operation
Really, this won't make all that much difference because alias models
with more than one skin are quite rare, and those with animated skin
groups are even rarer. However, for those models that do have more than
one skin, it will allow for reduced allocation overheads, and when
supported (glsl, vulkan, maybe gl), loading all the skins into an array
texture (since all skins are the same size, though external skins may
vary), but that's not implemented yet, this just wraps the old one skin
at a time code.
2022-04-04 15:38:27 +09:00
..
floodfill.c [util] Make developer flag names easier to manage 2021-03-29 22:38:47 +09:00
gl_mesh.c [util] Make hunk (optionally) thread-safe 2021-07-29 11:43:27 +09:00
gl_model_alias.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
glsl_model_alias.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
Makemodule.am [models] Add floodfill.c to the vulkan alias lib 2021-04-03 00:16:25 +09:00
model_alias.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
sw_model_alias.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
vulkan_model_alias.c [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00