quakeforge/libs
Bill Currie e40f3f4f93 [model] Make alias skin loading a batch operation
Really, this won't make all that much difference because alias models
with more than one skin are quite rare, and those with animated skin
groups are even rarer. However, for those models that do have more than
one skin, it will allow for reduced allocation overheads, and when
supported (glsl, vulkan, maybe gl), loading all the skins into an array
texture (since all skins are the same size, though external skins may
vary), but that's not implemented yet, this just wraps the old one skin
at a time code.
2022-04-04 15:38:27 +09:00
..
audio [sound] Use vec4f_t for api functions 2022-03-30 23:42:38 +09:00
client Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
console [console] Rewrite the download progress indicator 2022-03-31 02:57:38 +09:00
gamecode [gamecode] Clean up generated swizzle code 2022-04-01 02:14:05 +09:00
gib Fix some null pointer shenanigans 2022-03-31 00:25:22 +09:00
image [image] Make WritePNG take settings from tex_t 2022-04-01 01:01:53 +09:00
input Clean up some enum sanity checks 2022-03-31 00:18:53 +09:00
models [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
net [net] Fix some logic precedence errors 2022-03-31 00:31:15 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
scene [util] Force 32-bit windows malloc to be 16-byte aligned 2022-03-09 20:00:51 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [quakefs] Return QFile pointer from QFS_NextFile(name) 2022-03-31 17:27:04 +09:00
video [model] Make alias skin loading a batch operation 2022-04-04 15:38:27 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00