quakeforge/libs/models
Bill Currie 316386b542 mod->textures can legitimatly have null textures, so be on the lookout for
them. This fixes the client crash on certain levels.
2002-01-24 02:44:19 +00:00
..
alias yeah, it's an icky global, but it's actually the right way to get at the 2002-01-17 02:10:06 +00:00
brush mod->textures can legitimatly have null textures, so be on the lookout for 2002-01-24 02:44:19 +00:00
sprite cleanup, implemented tga loading for gfx.wad files 2002-01-15 21:05:34 +00:00
.gitignore model loading code merge. dragged in smoe merges and cleanups of d_iface.h, 2001-05-10 06:01:11 +00:00
Makefile.am lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
clip_hull.c the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
gl_model_fullbright.c - audit malloc usage. now everything checks the return value :) 2001-10-24 22:50:06 +00:00
model.c external tga skin loading, doesn't work for players (teamcolor stuff) 2002-01-16 20:32:39 +00:00