quakeforge/ruamoko/game
Bill Currie 7f69f593d3 configure.ac:
define default include and lib paths for qfcc
ruamoko:
	{cl_menu,game}/Makefile.am:
		conform to the new qfcc library linking rules
	lib/Makefile.am:
		install the libs to ${prefix}/lib/ruamoko
qfcc:
	linker.[ch]:
		support path searching for -llib and make linker_add_lib search for
		libfoo.a for -lfoo in the paths, or just a single dir search for the
		libname otherwise.
	options.c:
		support -L libpath and setup the default include and lib paths
		also change most strdup calls to save_string
	qfcc.c:
		check for foo.a as well as -lfoo when deciding whether the file is
		an object file or lib file.
2002-11-01 18:05:12 +00:00
..
.gitignore add Makefile and Makefile.in 2002-08-15 19:09:48 +00:00
Axe.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
Axe.r Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
GameEntity.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
GameEntity.r Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
Makefile.am configure.ac: 2002-11-01 18:05:12 +00:00
tempent.h add the beginnings of a library for mods and a mod using the new features 2002-08-14 15:40:30 +00:00
tempent.r space to tabs. Grr! 2002-09-19 03:19:50 +00:00
Weapon.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
World.h Okay, this might or might not work (but it should). It's the beginning of the 2002-08-17 05:27:34 +00:00
World.r and a bunch more cast fixes 2002-11-01 01:39:36 +00:00