mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-19 15:30:50 +00:00
e3444b726f
Double benefit, actually: faster when building a fat PVS (don't need to copy as much) and can be used in multiple threads. Also, default visiblity can be set, and the buffer size has its own macro. |
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.. | ||
alias | ||
brush | ||
iqm | ||
sprite | ||
test | ||
clip_hull.c | ||
fullbright.c | ||
gl_model_fullbright.c | ||
gl_skin.c | ||
glsl_skin.c | ||
Makemodule.am | ||
model.c | ||
null_model.c | ||
portal.c | ||
skin.c | ||
sw_skin.c | ||
trace.c | ||
vulkan_skin.c | ||
winding.c |