mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
e323fbbbed
This leaves only the one conditional in the shader code, that being the distance check. It doesn't seem to make any noticeable difference to performance, but other than explosion sprites being blue, lighting quality seems to have improved. However, I really need to get shadows working: marcher is just silly-bright without them, and light levels changing as I move around is a bit disconcerting (but reasonable as those lights' leaf nodes go in and out of visibility). |
||
---|---|---|
.. | ||
renderer | ||
targets | ||
Makemodule.am |