quakeforge/libs
Bill Currie e323fbbbed [vulkan] Rework lighting model to be more algebraic
This leaves only the one conditional in the shader code, that being the
distance check. It doesn't seem to make any noticeable difference to
performance, but other than explosion sprites being blue, lighting
quality seems to have improved. However, I really need to get shadows
working: marcher is just silly-bright without them, and light levels
changing as I move around is a bit disconcerting (but reasonable as
those lights' leaf nodes go in and out of visibility).
2022-05-05 08:40:02 +09:00
..
audio [cvar] Clean up most misinterpreted cvar types 2022-04-24 20:04:06 +09:00
client [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
console [console] Fix missed changes to console line exec control 2022-04-24 20:46:06 +09:00
gamecode [gamecode] Sort debug local defs by address 2022-05-01 14:35:24 +09:00
gib [gamecode] Clean up progs data access 2022-04-29 16:59:15 +09:00
image [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
input [input] Fix up some mistranslated cvars 2022-04-24 19:15:22 +09:00
models [model] Add a function to "unload" models 2022-05-04 14:13:18 +09:00
net Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Allow entity model to be set 2022-05-04 17:38:38 +09:00
scene [scene] Set the color for new entities 2022-05-04 18:00:35 +09:00
ui [view] Add a cexpr enum for grav_t 2022-04-24 21:09:58 +09:00
util [cvar] Remove the cvar lists 2022-04-25 00:26:45 +09:00
video [vulkan] Rework lighting model to be more algebraic 2022-05-05 08:40:02 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00