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This fixes the textures (and presumably mesh data) being deleted while still in use. Oddly, the wait was needed in both brush and alias models (I expected brush to always come first). |
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gl_model_brush.c | ||
glsl_model_brush.c | ||
Makemodule.am | ||
model_brush.c | ||
sw_model_brush.c | ||
vulkan_model_brush.c |