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2002-08-16 18:42:09 +00:00
cs-code remove the redundant object.* files now that ruamoko exists (they're not used 2002-08-15 17:34:55 +00:00
debian Debian updates. 2002-08-14 05:02:25 +00:00
doc Got indexing into variables working and cleaned up variables a bit. 2002-08-14 05:28:07 +00:00
include hopefully take care of glGetProcAddress type once and for all :) 2002-08-16 18:29:21 +00:00
libs hopefully take care of glGetProcAddress type once and for all :) 2002-08-16 18:29:21 +00:00
nq mess around with the builtin comments 2002-08-14 22:33:10 +00:00
qw complain when MAX_PACKET_ENTITIES gets hit to see if this is our problem 2002-08-15 21:11:57 +00:00
RPM we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+). 2002-08-01 19:49:10 +00:00
ruamoko make it clearer just what the inputline params are 2002-08-16 18:42:09 +00:00
tools ingore some autotools files 2002-08-16 17:54:12 +00:00
.gitignore Update some gitignore files. 2002-05-31 06:40:52 +00:00
acinclude.m4 put *sys_sdl.c into a lib so it doesn't get compiled more than once and do 2002-08-07 18:20:23 +00:00
bootstrap Make bootstrap deal with automake versions ending in -p[something] 2002-08-04 04:21:52 +00:00
configure.ac bugger the dependencies, I want to be able to use this stuff for the menus! 2002-08-15 19:08:44 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL INSTALL: 2001-10-08 03:41:23 +00:00
Makefile.am bugger the dependencies, I want to be able to use this stuff for the menus! 2002-08-15 19:08:44 +00:00
NEWS Cleared the NEWS file - what was there didn't even apply to newtree it was 2001-02-23 00:49:59 +00:00
quakeforge-config.in add the beginnings of quakeforge-config ala gtk-config 2001-05-16 20:38:38 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin whitespace 2001-12-13 22:56:25 +00:00
TODO another one bites the dust 2002-07-29 22:36:20 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge