quakeforge/libs/gamecode/engine
Bill Currie e27b2a9e54 use PR_CatStrings for strcat and padstr. ironicly, this should work better for now, and definitely will by the time I'm done. 2007-04-08 00:00:35 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_builtins.c Fix the access alignment bug on 64 bit archs. 2007-04-07 01:41:23 +00:00
pr_debug.c Fix the access alignment bug on 64 bit archs. 2007-04-07 01:41:23 +00:00
pr_edict.c make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
pr_exec.c Fix the access alignment bug on 64 bit archs. 2007-04-07 01:41:23 +00:00
pr_load.c make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
pr_opcode.c make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
pr_parse.c make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
pr_resolve.c other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00
pr_resource.c the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
pr_strings.c use PR_CatStrings for strcat and padstr. ironicly, this should work better for now, and definitely will by the time I'm done. 2007-04-08 00:00:35 +00:00
pr_zone.c other than floats, progs should now be int size safe 2007-04-04 12:30:49 +00:00