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The GLSL compiler requires any #version lines to be the first (real) line of the program, even #line causes an error, so if the first line of the chunk starts with #version, insert the #line directive as the second line. |
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.. | ||
glsl_alias.c | ||
glsl_bsp.c | ||
glsl_draw.c | ||
glsl_iqm.c | ||
glsl_lightmap.c | ||
glsl_main.c | ||
glsl_particles.c | ||
glsl_screen.c | ||
glsl_shader.c | ||
glsl_sprite.c | ||
glsl_textures.c | ||
qfglsl.c | ||
quakeforge.glsl | ||
vid_common_glsl.c |