No description
Find a file
2001-10-21 03:48:02 +00:00
debian debian/ updates -- I thought I'd already checked this in. 2001-10-17 21:35:24 +00:00
doc ignore some more files at the request of Gb] 2001-10-21 01:38:32 +00:00
include it seems to help if GLAPIENTRY is actually getting defined to something 2001-10-21 02:41:20 +00:00
libs fix a crasher in win32. I don't know if linux crashed, but it should have. 2001-10-21 03:48:02 +00:00
nq final missed console.h 2001-10-18 17:08:54 +00:00
qw fix for win32 (need to init winsock) 2001-10-21 00:48:38 +00:00
RPM bring back libQFjs 2001-10-16 15:38:50 +00:00
tools Forge: rip some useless stuff out of configure. 2001-10-20 00:48:15 +00:00
.gitignore ignore some more files at the request of Gb] 2001-10-21 01:38:32 +00:00
acconfig.h static plugins (--with-static-plugins to force on, --without-static-plugins 2001-10-10 05:52:14 +00:00
acinclude.m4
bootstrap
configure.ac changes to get mingw builds happening under cygwin 2001-10-17 10:41:25 +00:00
COPYING
INSTALL
Makefile.am
NEWS
quakeforge-config.in
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin changes to get mingw builds happening under cygwin 2001-10-17 10:41:25 +00:00
TODO - more TODO changes :) 2001-10-11 17:19:19 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know 

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when you 
configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is
just a bunch of docs and test source.

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the 
case with earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge