quakeforge/libs
Bill Currie e1ecda9221 [gamecode] Add unsigned divide and remainder instructions
I had forgotten that unsigned division was different from signed
division (rather silly of me). However, with some testing and analysis,
unsigned true modulo is not needed as it's not possible to have
negative inputs and thus it's the same as remainder.
2022-02-06 12:20:17 +09:00
..
audio [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [gamecode] Wrap most uses of PR_RESET_PARAMS with push/pop frame 2022-02-05 10:26:47 +09:00
gamecode [gamecode] Add unsigned divide and remainder instructions 2022-02-06 12:20:17 +09:00
gib [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Make RUA_Sprintf more generally useful 2022-02-05 20:24:17 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [zone] Move heap check to Z_TagMalloc 2022-02-01 14:56:47 +09:00
video [gamecode] Add a data pointer passed to builtin functions 2022-01-24 00:20:05 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00