quakeforge/libs/video/renderer
Bill Currie e1e4bf5659 [vulkan] Up the light limit to 768
For now, at least (I have some ideas to possibly reduce the numbers and
also to avoid the need for actual limits). I've seen gmsp3v2 use over
500 lights at once (it has over 1300), and I spent too long figuring out
that weird light behavior was due to  the limit being hit and lights
getting dropped (and even longer figuring out that more weird behavior
was due to the lack of shadows and the world being too bright in the
first place).
2022-05-19 13:26:45 +09:00
..
gl [gl] Use a scrap for lightmaps 2022-05-11 00:33:47 +09:00
glsl [renderer] Fix the other renderers for qwaq not loading gfx.wad 2022-05-09 16:30:05 +09:00
sw [renderer] Fix the other renderers for qwaq not loading gfx.wad 2022-05-09 16:30:05 +09:00
vulkan [vulkan] Up the light limit to 768 2022-05-19 13:26:45 +09:00
crosshair.c Add a new crosshair. 2012-12-12 19:36:50 +09:00
font8x8.c [renderer] Add a default 8x8 font 2021-01-08 14:37:52 +09:00
Makemodule.am [vulkan] Label renderpass and subpass sections 2022-05-07 15:45:11 +09:00
noisetextures.c Change pointer_t to unsigned and clean up the mess. 2012-12-21 21:53:13 +09:00
r_alias.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_billboard.c [renderer] Move a couple functions to using vec4f_t 2022-03-30 23:53:30 +09:00
r_bsp.c [model] Make firstmarksurface an int instead of pointer 2022-05-11 00:33:47 +09:00
r_cvar.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_dyn_textures.c [image] Change tex_t data from array to pointer 2021-01-25 00:54:41 +09:00
r_efrag.c Work around some clang parsing issues 2022-03-31 02:44:58 +09:00
r_ent.c [renderer] Move some functions from plugins to main lib 2022-03-07 13:40:04 +09:00
r_fog.c [renderer] Fix some non-static linking issues 2022-03-09 06:55:31 +09:00
r_graph.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_init.c [plugin] Ensure plugins get unloaded during shutdown 2022-05-12 20:58:39 +09:00
r_iqm.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
r_light.c [model] Make firstmarksurface an int instead of pointer 2022-05-11 00:33:47 +09:00
r_main.c Update vec3_t/vec4f_t hacks to work with clang 2022-03-31 00:08:26 +09:00
r_part.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
r_progs.c [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
r_scrap.c [ui] Create library for UI support code 2021-06-12 22:50:51 +09:00
r_screen.c [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
r_sprite.c [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
vid_common.c [renderer] Clean up particles a little 2022-03-29 14:43:38 +09:00
vid_render_gl.c [model] Support freeing of skin data 2022-05-12 22:46:31 +09:00
vid_render_glsl.c [model] Support freeing of skin data 2022-05-12 22:46:31 +09:00
vid_render_sw.c [model] Support freeing of skin data 2022-05-12 22:46:31 +09:00
vid_render_vulkan.c [vulkan] Free the staging buffer's command buffers 2022-05-13 10:19:08 +09:00