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It copies an entire hierarchy (minus actual entities, but I'm as yet unsure how to proceed with them), even across scenes as the source scene is irrelevant and the destination scene is used for creating the new transforms. |
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.. | ||
test | ||
camera.c | ||
entity.c | ||
hierarchy.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |