quakeforge/libs
Bill Currie e1e4bf5659 [vulkan] Up the light limit to 768
For now, at least (I have some ideas to possibly reduce the numbers and
also to avoid the need for actual limits). I've seen gmsp3v2 use over
500 lights at once (it has over 1300), and I spent too long figuring out
that weird light behavior was due to  the limit being hit and lights
getting dropped (and even longer figuring out that more weird behavior
was due to the lack of shadows and the world being too bright in the
first place).
2022-05-19 13:26:45 +09:00
..
audio [sound] Don't free realname in the vorbis loader 2022-05-12 19:58:18 +09:00
client [client] Change location of sun vector negation 2022-05-19 13:26:45 +09:00
console [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
gamecode [gamecode] Add PR_Shutdown for tearing down a VM 2022-05-12 19:58:18 +09:00
gib [gib] Plug some memory leaks 2022-05-12 19:58:18 +09:00
image [image] Set texture type for no-load tga images 2022-05-04 13:50:55 +09:00
input [input] Plug a pile of memory leaks 2022-05-12 19:58:18 +09:00
models [model] Undo brush texture changes in 4f58429137 2022-05-13 00:46:27 +09:00
net Merge branch 'master' into wip-rua_scene 2022-04-25 08:13:35 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [ruamoko] Free buffer used for loading plists 2022-05-12 22:47:55 +09:00
scene [scene] Implement Hierarchy_Copy 2022-05-08 11:14:00 +09:00
ui [ui] Free the view's children array 2022-05-12 19:58:18 +09:00
util [plugin] Pull plugin from list before calling its shutdown 2022-05-13 09:50:24 +09:00
video [vulkan] Up the light limit to 768 2022-05-19 13:26:45 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00