mirror of
https://git.code.sf.net/p/quake/quakeforge
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e1e4bf5659
For now, at least (I have some ideas to possibly reduce the numbers and also to avoid the need for actual limits). I've seen gmsp3v2 use over 500 lights at once (it has over 1300), and I spent too long figuring out that weird light behavior was due to the limit being hit and lights getting dropped (and even longer figuring out that more weird behavior was due to the lack of shadows and the world being too bright in the first place). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
input | ||
models | ||
net | ||
qw | ||
ruamoko | ||
scene | ||
ui | ||
util | ||
video | ||
Makemodule.am |