quakeforge/libs/gamecode
Bill Currie ab04a1915e [build] Fix a pile of gcc 10 issues
gcc got stricter about array accesses, complicating progs macros, and
much better at detecting buffer overflows.
2020-12-21 14:14:29 +09:00
..
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
pr_builtins.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_debug.c [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
pr_edict.c Clean up a lot of va usage 2020-02-26 09:46:59 +09:00
pr_exec.c [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
pr_load.c [gamecode] Delay .ctor calls if debugging 2020-04-02 17:39:11 +09:00
pr_opcode.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_parse.c [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
pr_resolve.c [gamecode] Bail if PR_SearchDefs is given 0 defs 2020-03-16 14:24:48 +09:00
pr_resource.c [util] Make hash-tables semi-thread-safe 2020-03-25 15:43:16 +09:00
pr_strings.c [gamecode] Add a comment about returning temp strings 2020-07-05 16:53:35 +09:00
pr_zone.c [ruamoko] Tag object memory with the class name 2020-03-31 16:43:10 +09:00