quakeforge/include/QF/Vulkan
Bill Currie 7fb335a215 [vulkan] Add support for building and loading shaders
Shaders can be built as spv files and installed into
$libdir/quakeforge/shaders or as spvc files and compiled into the
engine. Loading supports $builtin/name to access builtin shaders,
$shader/path to access external standard shaders and quake filesystem
access for all other paths.
2020-12-23 14:32:29 +09:00
..
buffer.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
command.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
cvars.h Completely rework the vulkan related api 2019-07-12 13:34:31 +09:00
descriptor.h Sanitize descriptors 2020-02-18 21:18:03 +09:00
device.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
funclist.h Output first pixels 2020-02-18 01:03:36 +09:00
image.h Create and destroy color/depth resources 2020-02-18 14:28:28 +09:00
instance.h Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
memory.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00
pipeline.h Sanitize pipelines 2020-02-18 22:38:01 +09:00
qf_draw.h Start work on a Vulkan-based renderer 2019-07-06 14:56:15 +09:00
qf_vid.h Create and destroy render pass and frame buffers 2020-02-18 17:18:37 +09:00
renderpass.h [vulkan] Clean up QFV_CreateFramebuffer's prototype 2020-06-28 13:53:11 +09:00
shader.h [vulkan] Add support for building and loading shaders 2020-12-23 14:32:29 +09:00
swapchain.h Rework much of the Vulkan array handling 2020-02-17 20:29:35 +09:00