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https://git.code.sf.net/p/quake/quakeforge
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e164002050
The better accuracy is for specific cases (90 degree rotations around a main axis: the matrix element for that axis is now 1 instead of 0.99999994). The speedup comes from doing fewer additions (multiply seems to be faster than add for fp, at least in this situation). |
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audio | ||
client | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |