.. |
barrier.h
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[vulkan] Create a staging buffer struct
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2021-01-11 01:24:15 +09:00 |
buffer.h
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Rework much of the Vulkan array handling
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2020-02-17 20:29:35 +09:00 |
command.h
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[vulkan] Ensure staging buffer is idle before free
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2021-01-20 16:25:26 +09:00 |
cvars.h
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Completely rework the vulkan related api
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2019-07-12 13:34:31 +09:00 |
descriptor.h
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Sanitize descriptors
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2020-02-18 21:18:03 +09:00 |
device.h
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Rework much of the Vulkan array handling
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2020-02-17 20:29:35 +09:00 |
draw.h
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[vulkan] Make a start on the 2D pipeline
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2021-01-10 15:56:17 +09:00 |
funclist.h
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[vulkan] Implement basic quake texture loading
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2021-01-18 02:10:56 +09:00 |
image.h
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[vulkan] Upload brush model textures
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2021-01-21 00:40:22 +09:00 |
instance.h
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Create and destroy render pass and frame buffers
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2020-02-18 17:18:37 +09:00 |
memory.h
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Rework much of the Vulkan array handling
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2020-02-17 20:29:35 +09:00 |
pipeline.h
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[vulkan] Destroy pipeline on shutdown
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2021-01-05 23:54:22 +09:00 |
qf_bsp.h
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[vulkan] Bind the bsp main pipeline
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2021-01-20 16:51:35 +09:00 |
qf_draw.h
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[vulkan] Get the 2D pipeline up and running
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2021-01-12 11:27:41 +09:00 |
qf_lightmap.h
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[vulkan] Make a lot of progress for brush models
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2021-01-20 01:28:54 +09:00 |
qf_main.h
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[vulkan] Make a lot of progress for brush models
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2021-01-20 01:28:54 +09:00 |
qf_model.h
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[vulkan] Make a lot of progress for brush models
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2021-01-20 01:28:54 +09:00 |
qf_particles.h
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[vulkan] Make some little cleanups
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2021-01-20 01:23:24 +09:00 |
qf_texture.h
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[vulkan] Upload brush model textures
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2021-01-21 00:40:22 +09:00 |
qf_vid.h
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[vulkan] Add some matrix buffers
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2021-01-12 11:26:20 +09:00 |
renderpass.h
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[vulkan] Clean up QFV_CreateFramebuffer's prototype
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2020-06-28 13:53:11 +09:00 |
shader.h
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[vulkan] Generate code for resource nodes
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2021-01-05 14:15:35 +09:00 |
staging.h
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[vulkan] Convert stagebuf to a ring buffer
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2021-01-15 22:50:04 +09:00 |
swapchain.h
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Rework much of the Vulkan array handling
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2020-02-17 20:29:35 +09:00 |
texture.h
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[vulkan] Make a lot of progress for brush models
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2021-01-20 01:28:54 +09:00 |