quakeforge/libs/video/renderer/glsl
Bill Currie e0b9e118a0 [renderer] Remove the 1/2 pixel shift of the 2d screen
It seemed like a good idea at the time, but it exacerbates pixel leakage
in atlas textures that have no border pixels (even in nearest sampling
modes).
2022-11-20 01:17:09 +09:00
..
glsl_alias.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_bsp.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_draw.c [renderer] Remove the 1/2 pixel shift of the 2d screen 2022-11-20 01:17:09 +09:00
glsl_fisheye.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
glsl_iqm.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_lightmap.c [scene] Make entity_t just an entity id for ECS 2022-10-23 22:24:36 +09:00
glsl_main.c [renderer] Move call to R_ClearEfrags to SCR_NewScene 2022-11-17 22:12:41 +09:00
glsl_particles.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00
glsl_shader.c [glsl] Put #line after any #version lines in the chunks 2022-03-25 09:01:27 +09:00
glsl_sprite.c [ecs] Move ECS core into its own library 2022-10-26 17:24:03 +09:00
glsl_textures.c [renderer] Report scrap rectangle counts 2022-09-20 19:32:41 +09:00
glsl_warp.c [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
qfglsl.c Separate render and presentation initialization 2019-07-09 01:00:47 +09:00
quakeforge.glsl [glsl] Fix some GLSL conformance issues 2022-11-03 16:42:49 +09:00
vid_common_glsl.c [cvar] Make cvars properly typed 2022-04-24 19:15:22 +09:00