..
glsl_alias.c
[ecs] Move ECS core into its own library
2022-10-26 17:24:03 +09:00
glsl_bsp.c
[ecs] Move ECS core into its own library
2022-10-26 17:24:03 +09:00
glsl_draw.c
[renderer] Remove the 1/2 pixel shift of the 2d screen
2022-11-20 01:17:09 +09:00
glsl_fisheye.c
[glsl] Fix some GLSL conformance issues
2022-11-03 16:42:49 +09:00
glsl_iqm.c
[ecs] Move ECS core into its own library
2022-10-26 17:24:03 +09:00
glsl_lightmap.c
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
glsl_main.c
[renderer] Move call to R_ClearEfrags to SCR_NewScene
2022-11-17 22:12:41 +09:00
glsl_particles.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
glsl_shader.c
[glsl] Put #line after any #version lines in the chunks
2022-03-25 09:01:27 +09:00
glsl_sprite.c
[ecs] Move ECS core into its own library
2022-10-26 17:24:03 +09:00
glsl_textures.c
[renderer] Report scrap rectangle counts
2022-09-20 19:32:41 +09:00
glsl_warp.c
[glsl] Fix some GLSL conformance issues
2022-11-03 16:42:49 +09:00
qfglsl.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
quakeforge.glsl
[glsl] Fix some GLSL conformance issues
2022-11-03 16:42:49 +09:00
vid_common_glsl.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00