quakeforge/include/vid_internal.h
Bill Currie 36504547a8 Rename the public symbols for gl, glsl and sw32.
Evil hack, but it does the job.
2012-04-11 14:58:54 +09:00

26 lines
664 B
C

#ifndef __vid_internal_h
#define __vid_internal_h
#include "QF/vid.h"
#include "QF/plugin/vid_render.h"
extern struct cvar_s *vid_fullscreen;
extern struct cvar_s *vid_system_gamma;
extern struct cvar_s *vid_gamma;
extern unsigned short sw32_8to16table[256];
void VID_GetWindowSize (int def_w, int def_h);
void VID_SetPalette (unsigned char *palette);
void VID_ShiftPalette (unsigned char *palette);
void VID_InitGamma (unsigned char *);
qboolean VID_SetGamma (double);
void VID_UpdateGamma (struct cvar_s *);
void VID_Update (vrect_t *rects);
void VID_LockBuffer (void);
void VID_UnlockBuffer (void);
void VID_InitBuffers (void);
#endif//__vid_internal_h