quakeforge/libs/audio/renderer/snd_resample.c
Bill Currie fc907e232f [audio] Rework alsa to use a pull model
This brings the alsa driver in line with the jack render (progress
towards #16), but breaks most of the other drivers (for now: one step at
a time). The idea is that once the pull model is working for at least
one other target, the jack renderer can become just another target like
it should have been in the first place (but I needed to get the pull
model working first, then forgot about it).

Correct state checking is not done yet, but testsound does produce what
seems to be fairly good sound when it starts up correctly (part of the
state checking (or lack thereof), I imagine).
2021-06-24 00:08:05 +09:00

200 lines
4.7 KiB
C

/*
snd_mem.c
sound caching
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include <samplerate.h>
#include "QF/cvar.h"
#include "QF/dstring.h"
#include "QF/sound.h"
#include "QF/sys.h"
#include "QF/qendian.h"
#include "QF/quakefs.h"
#include "compat.h"
#include "snd_internal.h"
typedef struct {
float *data;
int size;
int pos;
} snd_null_state_t;
static void
check_buffer_integrity (sfxbuffer_t *sc, int width, const char *func)
{
byte *x = (byte *) sc->data + sc->length * width;
if (memcmp (x, "\xde\xad\xbe\xef", 4))
Sys_Error ("%s screwed the pooch %02x%02x%02x%02x", func,
x[0], x[1], x[2], x[3]);
}
void
SND_Resample (sfxbuffer_t *sc, float *data, int length)
{
int outcount;
double stepscale;
wavinfo_t *info = sc->sfx->wavinfo (sc->sfx);
snd_t *snd = sc->sfx->snd;
int inrate = info->rate;
int outwidth;
SRC_DATA src_data;
stepscale = (double) snd->speed / inrate;
outcount = length * stepscale;
src_data.data_in = data;
src_data.data_out = sc->data + sc->head * sc->channels;
src_data.input_frames = length;
src_data.output_frames = outcount;
src_data.src_ratio = stepscale;
src_simple (&src_data, SRC_LINEAR, sc->channels);
outwidth = info->channels * sizeof (float);
check_buffer_integrity (sc, outwidth, __FUNCTION__);
}
static int
snd_read (sfxstream_t *stream, float *data, int frames)
{
snd_null_state_t *state = (snd_null_state_t *) stream->state;
int channels = stream->buffer.channels;
int framesize = channels * sizeof (float);
int count;
int read = 0;
while (frames) {
if (state->pos == state->size) {
state->size = stream->ll_read (stream, &state->data);
if (state->size <= 0)
return state->size;
state->pos = 0;
}
count = frames;
if (count > state->size - state->pos)
count = state->size - state->pos;
memcpy (data, state->data + state->pos * channels, count * framesize);
state->pos += count;
frames -= count;
read += count;
data += count * channels;
}
return read;
}
static int
snd_resample_read (sfxstream_t *stream, float *data, int frames)
{
int inrate = stream->wavinfo.rate;
double ratio = (double) stream->sfx->snd->speed / inrate;
return src_callback_read (stream->state, ratio, frames, data);
}
static int
snd_seek (sfxstream_t *stream, int pos)
{
int res = stream->ll_seek (stream, pos);
if (stream->read == snd_resample_read) {
src_reset (stream->state);
} else {
snd_null_state_t *state = (snd_null_state_t *) stream->state;
state->size = 0;
state->pos = 0;
}
return res;
}
void
SND_SetupResampler (sfxbuffer_t *sc, int streamed)
{
double stepscale;
wavinfo_t *info = sc->sfx->wavinfo (sc->sfx);
snd_t *snd = sc->sfx->snd;
int inrate = info->rate;
stepscale = (double) snd->speed / inrate;
sc->sfx->length = info->frames * stepscale;
if (info->loopstart != (unsigned int)-1)
sc->sfx->loopstart = info->loopstart * stepscale;
else
sc->sfx->loopstart = (unsigned int)-1;
sc->channels = info->channels;
if (streamed) {
int err;
sfxstream_t *stream = sc->sfx->data.stream;
if (snd->speed == inrate) {
stream->state = calloc (sizeof (snd_null_state_t), 1);
stream->read = snd_read;
} else {
stream->state = src_callback_new (stream->ll_read,
SRC_LINEAR, info->channels,
&err, stream);
stream->read = snd_resample_read;
}
stream->seek = snd_seek;
}
}
void
SND_PulldownResampler (sfxstream_t *stream)
{
if (stream->read == snd_resample_read) {
src_delete (stream->state);
} else {
free (stream->state);
}
}
void
SND_Convert (byte *idata, float *fdata, int frames, int channels, int width)
{
int i;
if (width == 1) {
for (i = 0; i < frames * channels; i++)
*fdata++ = (*idata++ - 0x80) / 128.0;
} else if (width == 2) {
short *id = (short *) idata;
for (i = 0; i < frames * channels; i++)
*fdata++ = *id++ / 32768.0;
}
}