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https://git.code.sf.net/p/quake/quakeforge
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0b0271ee76
It's usually desirable to hide the cursor when playing quake, but when using the console, or in various other states, being able to see the cursor can be quite important.
64 lines
1.8 KiB
C
64 lines
1.8 KiB
C
/*
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QF/plugin/console.h
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General plugin data and structures
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Copyright (C) 2001 Jeff Teunissen <deek@quakeforge.net>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifndef __QF_plugin_console_h
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#define __QF_plugin_console_h
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#include <stdarg.h>
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#include <QF/console.h>
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#include <QF/plugin.h>
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typedef struct console_funcs_s {
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void (*init) (void);
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void (*print) (const char *fmt, va_list args) __attribute__((format(PRINTF, 1, 0)));
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void (*process_input) (void);
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void (*draw_console) (void);
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void (*new_map) (void);
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void (*set_state) (con_state_t state, bool hide_mouse);
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} console_funcs_t;
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typedef struct console_data_s {
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struct dstring_s *dl_name;
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int *dl_percent;
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double *realtime;
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double *frametime;
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int force_commandline;
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int ormask;
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void (*quit) (void);
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struct cbuf_s *cbuf;
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struct view_s *status_view;
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const struct component_s *components;
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uint32_t num_components;
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uint32_t component_base;
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struct canvas_system_s *canvas_sys;
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float lines;
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int (*exec_line)(void *data, const char *line);
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void *exec_data;
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} console_data_t;
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#endif // __QF_plugin_console_h
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