quakeforge/libs/gamecode/engine
Bill Currie dfc83c1f5f add PR_PushFrame and PR_PopFrame so temp strings are easy to use for
parameters to progs functions.

double the progs stack sizes (call depth of 32? eek)

allow one extra call on the progs stack :)

misc minor cleanups
2004-01-05 07:10:32 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am split out the parsing code 2002-10-23 04:57:08 +00:00
pr_builtins.c new internal printf engine for progs, mostly thanks to Deek. 2004-01-04 07:42:43 +00:00
pr_debug.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
pr_edict.c PR_GetString should have been returning const char *. now does 2003-11-21 21:34:53 +00:00
pr_exec.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
pr_load.c o all progs strings are now stored in progs memory 2004-01-03 08:43:57 +00:00
pr_obj.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
pr_opcode.c PF_VarString return a plain char * and make it easier to add "at load" init 2003-11-20 07:46:56 +00:00
pr_parse.c PR_GetString should have been returning const char *. now does 2003-11-21 21:34:53 +00:00
pr_resolve.c PF_VarString return a plain char * and make it easier to add "at load" init 2003-11-20 07:46:56 +00:00
pr_resource.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
pr_strings.c add PR_PushFrame and PR_PopFrame so temp strings are easy to use for 2004-01-05 07:10:32 +00:00
pr_zone.c re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00