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Abyss of Pandemonium uses global ambient light a lot, but doesn't specify it in every map (nothing extracting entities and adding a reasonable value can't fix). I imagine some further tweaking will be needed. |
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.. | ||
test | ||
camera.c | ||
entity.c | ||
hierarchy.c | ||
light.c | ||
Makemodule.am | ||
scene.c | ||
transform.c |