quakeforge/libs/scene
Bill Currie df5b471342 [scene] Support ambient lighting in worldspawn
Abyss of Pandemonium uses global ambient light a lot, but doesn't
specify it in every map (nothing extracting entities and adding a
reasonable value can't fix). I imagine some further tweaking will be
needed.
2022-05-05 23:49:30 +09:00
..
test [scene] Make transforms owned by the scene 2022-02-14 20:01:36 +09:00
camera.c [scene] Add a camera object 2022-02-25 10:41:50 +09:00
entity.c [renderer] Support multiple entity queues 2022-03-05 02:05:39 +09:00
hierarchy.c [scene] Fix a spelling error in a comment 2022-05-04 14:44:54 +09:00
light.c [scene] Support ambient lighting in worldspawn 2022-05-05 23:49:30 +09:00
Makemodule.am [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
scene.c [scene] Set the color for new entities 2022-05-04 18:00:35 +09:00
transform.c [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00