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df5b471342
Abyss of Pandemonium uses global ambient light a lot, but doesn't specify it in every map (nothing extracting entities and adding a reasonable value can't fix). I imagine some further tweaking will be needed. |
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.. | ||
camera.h | ||
entity.h | ||
hierarchy.h | ||
light.h | ||
scene.h | ||
transform.h | ||
types.h |