quakeforge/include/QF/scene
Bill Currie df5b471342 [scene] Support ambient lighting in worldspawn
Abyss of Pandemonium uses global ambient light a lot, but doesn't
specify it in every map (nothing extracting entities and adding a
reasonable value can't fix). I imagine some further tweaking will be
needed.
2022-05-05 23:49:30 +09:00
..
camera.h [renderer] Move to using dynamic frame buffers 2022-03-24 12:56:29 +09:00
entity.h [scene] Move entity_t etc into scene headers 2022-03-29 14:43:38 +09:00
hierarchy.h [scene] Track hierarchies instead of root transforms 2022-03-04 06:43:30 +09:00
light.h [scene] Support ambient lighting in worldspawn 2022-05-05 23:49:30 +09:00
scene.h [vulkan] Move non-specific lighting code out of Vulkan 2022-05-05 23:49:30 +09:00
transform.h [scene] Move transform getters into inline functions 2022-02-21 08:33:41 +09:00
types.h [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00