quakeforge/libs/gamecode/engine
Bill Currie def8bb3cd5 LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing
as a `null' vector) plus a couple of other bits from his patch.
2001-09-11 05:18:15 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am Move the gamecode engine into a subdir. 2001-08-21 21:05:26 +00:00
pr_debug.c Whitespace. 2001-09-10 12:56:23 +00:00
pr_edict.c Rework ED_Print to be type-aware, instead of blindly assuming 2001-08-22 21:07:06 +00:00
pr_exec.c LordHavoc's VectorIsNull changes from 0.3 but as VectorIsZero (no such thing 2001-09-11 05:18:15 +00:00
pr_opcode.c Typos (really ought to remember to test compile *before* committing, rather than immediately after). 2001-09-10 13:05:13 +00:00
pr_strings.c Whitespace. 2001-09-10 12:56:23 +00:00