quakeforge/libs/gamecode/engine
Bill Currie 5bf5278c2b pr_comp.h:
- new opcodes for pointers
progs.h:
	- prototype PR_Check_Opcodes
pr_edict.c:
	- move the static bounds checking to PR_Check_Opcodes in pr_opcode.c
pr_exec.c:
	- vector instruction cleanup
	- temporarily nuke bounds checking from storep.*
	- move base of address results from pr->edicts to pr->pr_globals
	- implement new pointer related instructions
	- nuke proposed global pointer instructions (not flexible enough)
pr_opcode.c:
	- add new pointer instuctions
	- re-implement static bounds/invalid opcode checking. no more multiple
	  case statements to keep track of.
2001-11-02 22:41:11 +00:00
..
.gitignore - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la 2001-08-21 22:34:20 +00:00
Makefile.am Aaaaaaand, it's done! 2001-09-28 10:31:20 +00:00
pr_debug.c break out the backtrace code from PR_RunError into PR_DumpState and use 2001-10-08 03:46:44 +00:00
pr_edict.c pr_comp.h: 2001-11-02 22:41:11 +00:00
pr_exec.c pr_comp.h: 2001-11-02 22:41:11 +00:00
pr_opcode.c pr_comp.h: 2001-11-02 22:41:11 +00:00
pr_strings.c - boundscheck static progs strings, and give proper errors for that 2001-09-28 23:34:49 +00:00