quakeforge/tools/Forge/Bundles/MapEdit/XYView.h
Bill Currie 767d871fb8 Make MapEdit (QuakeEd) compile.
It won't work yet as there's no gorm file and there's code that has been
commented out, but it finally compiles.
2010-11-28 15:31:31 +09:00

73 lines
1.1 KiB
Objective-C

#ifndef XYView_h
#define XYView_h
#include <AppKit/AppKit.h>
#include "QF/mathlib.h"
#include "SetBrush.h"
#include "render.h"
extern id xyview_i;
#define MINSCALE 0.125
#define MAXSCALE 2.0
extern vec3_t xy_viewnormal; // v_forward for xy view
extern float xy_viewdist; // clip behind this plane
extern NSRect xy_draw_rect;
void linestart (float r, float g, float b);
void lineflush (void);
void linecolor (float r, float g, float b);
void XYmoveto (vec3_t pt);
void XYlineto (vec3_t pt);
@interface XYView : NSView
{
NSRect realbounds, newrect, combinedrect;
NSPoint midpoint;
int gridsize;
float scale;
// for textured view
int xywidth, xyheight;
float *xyzbuffer;
unsigned *xypicbuffer;
drawmode_t drawmode;
// UI links
id mode_radio_i;
}
- (float)currentScale;
- setModeRadio: m;
- drawMode: sender;
- setDrawMode: (drawmode_t)mode;
- newSuperBounds;
- newRealBounds: (NSRect *)nb;
- addToScrollRange: (float)x :(float)y;
- setOrigin: (NSPoint *)pt scale: (float)sc;
- centerOn: (vec3_t)org;
- drawMode: sender;
- superviewChanged;
- (int)gridsize;
- (float)snapToGrid: (float)f;
@end
#endif//XYView_h