quakeforge/libs/video/renderer/sw/Makefile.am
Bill Currie 8c13809e9c don't process .S files when not using asm (either --disable-asmopt or non-x86
platforms). Done by moving the asm objects into libasm.la (yes, there's one in
each dir that needs it) so that the Makefiles don't explode.
2001-06-14 19:52:38 +00:00

29 lines
766 B
Makefile

INCLUDES= -I$(top_srcdir)/include
if BUILD_SW
SW = libsw.la
else
SW =
endif
if ASM_ARCH
ASM = libasm.la
else
ASM =
endif
noinst_LTLIBRARIES = $(SW) $(ASM)
libasm_la_SOURCES = \
d_draw.S d_draw16.S d_parta.S d_polysa.S d_scana.S d_spr8.S \
d_varsa.S surf16.S surf8.S sw_raclipa.S sw_raliasa.S sw_rdrawa.S \
sw_redgea.S sw_rvarsa.S \
transform.S
libsw_la_LDFLAGS = -version-info 1:0:0
libsw_la_LIBADD = $(ASM)
libsw_la_SOURCES = d_edge.c d_fill.c d_init.c d_modech.c d_part.c d_polyse.c \
d_scan.c d_sky.c d_sprite.c d_surf.c d_vars.c d_zpoint.c draw.c \
nonintel.c screen.c \
sw_graph.c sw_raclip.c sw_ralias.c sw_rbsp.c sw_rdraw.c sw_redge.c \
sw_rlight.c sw_rmain.c sw_rmisc.c sw_rpart.c sw_rsky.c sw_rsprite.c \
sw_rsurf.c sw_skin.c