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quakeforge
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https://git.code.sf.net/p/quake/quakeforge
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dd5cac488c
quakeforge
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libs
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models
History
Bill Currie
75c7119cd8
gamma correct the loaded lightmaps so swgamma works better (MUCH better:)
2002-09-15 05:04:14 +00:00
..
alias
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
brush
gamma correct the loaded lightmaps so swgamma works better (MUCH better:)
2002-09-15 05:04:14 +00:00
sprite
go back to using QFile, quakeio.h and quakefs.h
2002-08-27 07:16:28 +00:00
.gitignore
model loading code merge. dragged in smoe merges and cleanups of d_iface.h,
2001-05-10 06:01:11 +00:00
Makefile.am
we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
2002-08-01 19:49:10 +00:00
clip_hull.c
More whitespace. Eek.
2002-08-25 16:35:22 +00:00
gl_model_fullbright.c
Whitespace, comment cleanups.
2002-08-25 14:25:38 +00:00
model.c
Optimize model rendering a hair. WildCode spotted that minimum shade was only being applied to the view model (why do we set it up for other stuff if it's not going to be used?). While looking at that, I noticed we could do the divide by 200 in model setup.
2002-09-01 23:45:22 +00:00