quakeforge/libs/entity
Bill Currie fbc1bd9f6e [renderer] Clean up entity_t to a certain extent
This is the first step towards component-based entities.

There's still some transform-related stuff in the struct that needs to
be moved, but it's all entirely client related (rather than renderer)
and will probably go into a "client" component. Also, the current
components are directly included structs rather than references as I
didn't want to deal with the object management at this stage.

As part of the process (because transforms use simd) this also starts
the process of moving QF to using simd for vectors and matrices. There's
now a mess of simd and sisd code mixed together, but it works
surprisingly well together.
2021-03-10 00:01:41 +09:00
..
test [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00
hierarchy.c [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00
Makemodule.am [entity] Start work on a new entity library 2021-03-09 11:39:41 +09:00
transform.c [renderer] Clean up entity_t to a certain extent 2021-03-10 00:01:41 +09:00