..
gl
[vid,render] Clean up fov and aspect
2021-04-01 19:17:19 +09:00
glsl
[vid,render] Clean up fov and aspect
2021-04-01 19:17:19 +09:00
sw
[sw] Fix some 32-bit assembly issues
2021-04-02 22:17:32 +09:00
sw32
[vid,render] Clean up fov and aspect
2021-04-01 19:17:19 +09:00
vulkan
[vulkan] Clean up image barriers a bit
2021-04-24 12:42:29 +09:00
crosshair.c
Add a new crosshair.
2012-12-12 19:36:50 +09:00
font8x8.c
[renderer] Add a default 8x8 font
2021-01-08 14:37:52 +09:00
Makemodule.am
[vulkan] Start work on shadows
2021-04-24 10:40:39 +09:00
noisetextures.c
Change pointer_t to unsigned and clean up the mess.
2012-12-21 21:53:13 +09:00
r_alias.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
r_bsp.c
[renderer] Clean up entity_t to a certain extent
2021-03-10 00:01:41 +09:00
r_cvar.c
Merge master into csqc-improvements
2021-03-25 22:01:31 +09:00
r_dyn_textures.c
[image] Change tex_t data from array to pointer
2021-01-25 00:54:41 +09:00
r_efrag.c
[renderer] Remove more old fields from entity_t
2021-03-20 00:08:21 +09:00
r_ent.c
[renderer] Clean up entity_t to a certain extent
2021-03-10 00:01:41 +09:00
r_graph.c
Nuke the rcsid stuff.
2012-04-22 10:56:32 +09:00
r_init.c
[vulkan] Build brush model display lists
2021-01-21 02:13:40 +09:00
r_iqm.c
[util] Make developer flag names easier to manage
2021-03-29 22:38:47 +09:00
r_light.c
[renderer] Clean up entity_t to a certain extent
2021-03-10 00:01:41 +09:00
r_main.c
[renderer] Move r_screen and r_cvar into main bin
2021-01-12 16:14:46 +09:00
r_part.c
Change pointer_t to unsigned and clean up the mess.
2012-12-21 21:53:13 +09:00
r_progs.c
[gamecode] Make PR_RESMAP macros more function-like
2021-03-21 21:26:36 +09:00
r_scrap.c
[renderer] Move core of scrap into shared code
2021-01-13 02:47:07 +09:00
r_screen.c
[render] Separate fov x and y calculations
2021-04-01 19:40:25 +09:00
vid_common.c
Clean up vid access a little
2019-07-07 15:38:29 +09:00
vid_render_gl.c
[render] Fail gracefully on unsupported render targets
2021-03-30 18:29:18 +09:00
vid_render_glsl.c
[render] Fail gracefully on unsupported render targets
2021-03-30 18:29:18 +09:00
vid_render_sw.c
[render] Fail gracefully on unsupported render targets
2021-03-30 18:29:18 +09:00
vid_render_sw32.c
[render] Fail gracefully on unsupported render targets
2021-03-30 18:29:18 +09:00
vid_render_vulkan.c
[vulkan] Fix some 32-bit compatibility issues
2021-04-02 08:48:11 +09:00