..
glsl_alias.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_bsp.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_draw.c
[util] Make hash-tables semi-thread-safe
2020-03-25 15:43:16 +09:00
glsl_fog.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_iqm.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_lightmap.c
Support up to 128 dlights.
2012-07-21 13:58:54 +09:00
glsl_main.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
glsl_particles.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_screen.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
glsl_shader.c
[util] Make hash-tables semi-thread-safe
2020-03-25 15:43:16 +09:00
glsl_sprite.c
[gl,glsl] Copy fog color rather than return pointer
2020-12-24 16:43:28 +09:00
glsl_textures.c
Parameterize the linear filtering of scrap textures.
2012-07-03 12:10:24 +09:00
namehack.h
Start putting the pieces back together.
2012-04-11 14:58:55 +09:00
qfglsl.c
Separate render and presentation initialization
2019-07-09 01:00:47 +09:00
quakeforge.glsl
Switch QF's quaterions from wxyz to xyzw.
2018-10-12 14:33:55 +09:00
vid_common_glsl.c
[build] Move to non-recursive make
2020-06-25 11:35:37 +09:00