quakeforge/libs/video/renderer
Bill Currie dc4cd343b5 id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast
as the black polygons (duh:) and not as nice looking as the sky dome, but also
not as slow (fps when standing in the normal coridor looking at the sky in
start: 26 for skydome, 37 for id skys, 44 for black). Good for when you want
to see sky other than black but your card can't handle the fillrate
requirements of skydome. I'll clean up the sqrt in there soonish.
2001-09-03 06:12:10 +00:00
..
gl id's sky code is back (gl_sky_clip 2 when no skybox is loaded). Not as fast 2001-09-03 06:12:10 +00:00
sw fix some bogosities 2001-08-31 19:13:16 +00:00
sw32 fix some bogosities 2001-08-31 19:13:16 +00:00
.gitignore FINALLY, the nq and qw renderers are merged. the view and particle subsystems 2001-05-24 19:22:35 +00:00
Makefile.am Merge common lighting code. Still some lightmap-related code in *_rsurf.c that might be mergable. This is the first step towards 3 component lighting for the sw32 renderer. 2001-08-25 23:23:14 +00:00
r_cvar.c glColor cleanup 2001-08-30 18:24:19 +00:00
r_efrag.c Whitespace. 2001-08-26 16:54:33 +00:00
r_ent.c Whitespace. 2001-08-26 16:54:33 +00:00
r_graph.c Whitespace. 2001-08-26 16:54:33 +00:00
r_light.c inline mark_surfaces 2001-08-29 20:55:14 +00:00
r_main.c glColor cleanup 2001-08-30 18:24:19 +00:00
r_part.c R_EntityParticles cleanup. 2001-08-30 19:51:11 +00:00