..
gl_draw.c
Nuke qboolean from orbit
2023-06-13 18:06:11 +09:00
gl_dyn_lights.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
gl_dyn_part.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
gl_dyn_textures.c
[gl] Use glGenTextures to allocate texture numbers
2022-03-15 13:29:05 +09:00
gl_fisheye.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
gl_fog.c
[renderer] Merge the fog support code
2022-03-08 02:28:19 +09:00
gl_graph.c
[gl] Use glGenTextures to allocate texture numbers
2022-03-15 13:29:05 +09:00
gl_lightmap.c
Nuke qboolean from orbit
2023-06-13 18:06:11 +09:00
gl_mod_alias.c
Nuke qboolean from orbit
2023-06-13 18:06:11 +09:00
gl_mod_iqm.c
[ecs] Move ECS core into its own library
2022-10-26 17:24:03 +09:00
gl_mod_sprite.c
[ecs] Move ECS core into its own library
2022-10-26 17:24:03 +09:00
gl_rmain.c
[renderer] Move call to R_ClearEfrags to SCR_NewScene
2022-11-17 22:12:41 +09:00
gl_rmisc.c
[gl,sw] Don't clear world's efrags on new scene
2022-10-27 00:22:15 +09:00
gl_rsurf.c
Nuke qboolean from orbit
2023-06-13 18:06:11 +09:00
gl_sky.c
Nuke qboolean from orbit
2023-06-13 18:06:11 +09:00
gl_sky_clip.c
[scene] Make entity_t just an entity id for ECS
2022-10-23 22:24:36 +09:00
gl_textures.c
Nuke qboolean from orbit
2023-06-13 18:06:11 +09:00
gl_warp.c
[cvar] Make cvars properly typed
2022-04-24 19:15:22 +09:00
qfgl_ext.c
Nuke qboolean from orbit
2023-06-13 18:06:11 +09:00
vid_common_gl.c
Nuke qboolean from orbit
2023-06-13 18:06:11 +09:00
vtxarray.c
Fix a bunch of dead increments.
2018-09-09 11:12:04 +09:00