quakeforge/libs
Bill Currie db8cf68ef3 [gamecode] Pass registered data pointer to builtins
This is the bulk of the work for recording the resource pointer with
with builtin data. I don't know how much of a difference it makes for
most things, but it's probably pretty big for qwaq-curses due to the
very high number of calls to the curses builtins.

Closes #26
2022-02-14 12:28:38 +09:00
..
audio [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
client [build] Clean up a pile of distcheck issues 2021-12-24 06:45:13 +09:00
console [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
gamecode [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
gib [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
image Do an audit of hunk mark usage 2021-07-29 11:43:27 +09:00
input [input] Get single axis info for unbound devices 2021-12-24 06:45:13 +09:00
models [math] Clean up vector component operations 2022-01-02 01:15:17 +09:00
net [gamecode] Use unsigned for entity values 2022-01-16 22:15:18 +09:00
qw [util] Make sizebuf and msg sizes unisgned 2021-04-04 15:53:53 +09:00
ruamoko [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
scene [scene] Provide direct access to the world matrix 2021-12-24 06:45:13 +09:00
ui [ui] Add two view manipulation functions 2021-07-10 17:57:59 +09:00
util [zone] Be more informative when catching memory errors 2022-02-12 01:57:03 +09:00
video [gamecode] Pass registered data pointer to builtins 2022-02-14 12:28:38 +09:00
Makemodule.am [scene] Rename libQFentity to libQFscene 2021-07-24 14:20:59 +09:00