quakeforge/include/client
Bill Currie 9571fb83ee [input] Move freelook macro deffiniton
It belongs quite solidly in the client code since it's the client that's
defining the concept.
2021-12-24 06:45:13 +09:00
..
effects.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
entities.h [renderer] Remove more old fields from entity_t 2021-03-20 00:08:21 +09:00
input.h [input] Move freelook macro deffiniton 2021-12-24 06:45:13 +09:00
locs.h [client] Use vec4_t in entity_state_t 2021-03-11 16:19:49 +09:00
particles.h [client] Clean up a stray reference to the renderer 2021-12-24 06:45:13 +09:00
state.h [qw] Use efrags for carried flags 2021-07-22 19:35:12 +09:00
temp_entities.h [client] Merge nq and qw temp entity handling 2021-03-10 18:04:18 +09:00
view.h [client] Finish moving onground to viewstate 2021-03-20 00:58:37 +09:00