mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-30 16:10:53 +00:00
164 lines
4.1 KiB
C
164 lines
4.1 KiB
C
/*
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vid_common_vulkan.c
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Common Vulkan video driver functions
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 2019 Bill Currie <bill@taniwha.org>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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#ifdef HAVE_MATH_H
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# include <math.h>
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#endif
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include "QF/cvar.h"
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#include "QF/dstring.h"
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#include "QF/mathlib.h"
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#include "QF/qargs.h"
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "QF/vid.h"
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#include "QF/Vulkan/qf_vid.h"
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#include "QF/Vulkan/buffer.h"
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#include "QF/Vulkan/image.h"
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#include "QF/Vulkan/renderpass.h"
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#include "QF/Vulkan/pipeline.h"
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#include "QF/Vulkan/command.h"
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#include "QF/Vulkan/device.h"
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#include "QF/Vulkan/instance.h"
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#include "compat.h"
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#include "d_iface.h"
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#include "r_internal.h"
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#include "vid_vulkan.h"
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#include "util.h"
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VkCommandPool
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QFV_CreateCommandPool (qfv_device_t *device, uint32_t queueFamily,
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int transient, int reset)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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uint32_t flags = 0;
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if (transient) {
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flags |= VK_COMMAND_POOL_CREATE_TRANSIENT_BIT;
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}
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if (reset) {
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flags |= VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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}
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VkCommandPoolCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO, 0,
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flags,
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queueFamily
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};
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VkCommandPool pool;
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dfunc->vkCreateCommandPool (dev, &createInfo, 0, &pool);
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return pool;
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}
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int
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QFV_AllocateCommandBuffers (qfv_device_t *device, VkCommandPool pool,
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int secondary, qfv_cmdbufferset_t *bufferset)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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uint32_t level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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if (secondary) {
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level = VK_COMMAND_BUFFER_LEVEL_SECONDARY;
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}
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VkCommandBufferAllocateInfo allocInfo = {
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VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO, 0,
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pool, level, bufferset->size
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};
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int ret = dfunc->vkAllocateCommandBuffers (dev, &allocInfo, bufferset->a);
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return ret == VK_SUCCESS;
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}
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VkSemaphore
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QFV_CreateSemaphore (qfv_device_t *device)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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VkSemaphoreCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO, 0,
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0
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};
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VkSemaphore semaphore;
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dfunc->vkCreateSemaphore (dev, &createInfo, 0, &semaphore);
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return semaphore;
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}
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VkFence
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QFV_CreateFence (qfv_device_t *device, int signaled)
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{
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VkDevice dev = device->dev;
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qfv_devfuncs_t *dfunc = device->funcs;
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VkFenceCreateInfo createInfo = {
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VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, 0,
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signaled ? VK_FENCE_CREATE_SIGNALED_BIT : 0,
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};
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VkFence fence;
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dfunc->vkCreateFence (dev, &createInfo, 0, &fence);
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return fence;
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}
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int
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QFV_QueueSubmit (qfv_queue_t *queue, qfv_semaphoreset_t *waitSemaphores,
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VkPipelineStageFlags *stages,
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qfv_cmdbufferset_t *buffers,
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qfv_semaphoreset_t *signalSemaphores, VkFence fence)
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{
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qfv_device_t *device = queue->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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VkSubmitInfo submitInfo = {
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VK_STRUCTURE_TYPE_SUBMIT_INFO, 0,
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waitSemaphores->size, waitSemaphores->a, stages,
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buffers->size, buffers->a,
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signalSemaphores->size, signalSemaphores->a
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};
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//FIXME multi-batch
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return dfunc->vkQueueSubmit (queue->queue, 1, &submitInfo, fence)
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== VK_SUCCESS;
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}
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int
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QFV_QueueWaitIdle (qfv_queue_t *queue)
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{
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qfv_device_t *device = queue->device;
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qfv_devfuncs_t *dfunc = device->funcs;
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return dfunc->vkQueueWaitIdle (queue->queue) == VK_SUCCESS;
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}
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